Friday, August 17, 2012

Time to create transmedia




On Wednesday the research company Latitude released a pretty interesting study called The Future Of Storytelling. I highly recommend it as essential reading, and I’m thoroughly looking forward to the second and last instalment in the study series.

There are a lot of good points in the study, and in my mind they all clearly point to one thing. ”Transmedia” might have been a buzzword for a while. It probably still is, in the minds of many. But the term is of infinitely lesser importance; of greater importane is the fact that the audience – anyone we wish to target with our content – is already inherently geared towards transmedia.

For us as content creators it can only mean one thing. Kicking and screaming, or willingly and eagerly, we will move into the world of content transcending media platforms, or story worlds and neverending narratives, of co-creation with users and co-distribution with others, of using technology to weave stories to evoke feelings and induce experiences. There is no turning back, and we do ourselves a severe disservice if we do not acknowledge this with open eyes and strive to make the very best we can of this fact.

At the same time, my ”old-media-developer-and-producer”-character raises its head and highlights the fact that while all of this is very nice, someone also need to pay for everything. Just developing the mythologies and / or story worlds needed comes with a cost. As does producing for different platforms, as does distributing content to different platforms. Will we just end up doing a helluva lot more work and paying a helluva lot more money for the same return?

I may be naive and I may be overoptimistic, but I am convinced that financially viable models will appear, more and more frequently. Crowdfunding is one way to go, working with sponsors another. My firm belief is that – just as with Kickstarter, IndieGoGo and other ventures no one had envisaged five years ago – we will see new financing models come to the fore that will make us all go ”oh, ok! Yeah, that’ll work! How come I didn’t think about that?!?”

In the meantime what we can all do is create. Create, create, create, and then create some more. Create magical worlds and stunning characters, create enchanting narrative arcs and riveting interactive possibilities. Create more and better (and why not harder, faster and stronger while we’re at it J ). Exciting times indeed!

4 comments:

RhysMT said...

Exactly! We need to CREATE!! Let's forget getting bogged down by tech - and just do it!!

Simon said...

Indeed :)

Anonymous said...

buy propecia online propecia blind date - propecia 8 month shed

Poker Bez Depozytu said...

This outstanding article is one of my favourite. I like to read this great blog. Many thanks and good day.
--------------
Texas holdem poker
Gratis Poker senza deposito
Online poker free
The next big difference between Hold'em and Omaha poker is a limit of two cards face down . This means that even if a player has four cards face down , two, and only two of them can participate in the game. For example, you can arrange a set of cards with the cards selected exclusively from the community cards (called playing the board) , because these cards do NOT contain two cards face down .
Poker starting capital Computer for Omaha Poker game
Laptops for sale
Do not use any of the two peaks of common and add three peaks of cards face down , to get the color , because it would break the rules - would use three , rather than two cards. In Omaha, no less and no more than two of the four hole cards MUST ALWAYS BE IN THE GAME . Used cards are often changed during the hand . That's why Omaha poker is so exciting and is therefore greater game based on mathematics than Texas Hold'em. The possibilities are (almost) endless !
TV Deals
TV Program learn High Stakes Poker
Viteo